![]() I mean one would think that living on a barren planet would affect one's mood and living on a terran planet would be a much better experience for colonists (HEY we have both non-fungal food and FRESH water!!!). I would like to see for example, a certain morale modifier (both positive and negative) to certain biodomes. The methods for positive morale in moo2 were the following:Īre there any plans to add positive morale to this version of Moo because the system as it is now is really lacking and only involves holo simulator research when it comes down to it. The methods for negative morale in moo2 were the following: If I build a holo simulator on my homeworld why don't my workers produce more and have a 115% morale rating? In Moo2, morale had a negative effect like here, but it also had a positive effect. Now every planet has 100% morale and I have no workers on strike. ![]() This seemed to be the constant until I got holo simulators for a 15% boost. At the beginning stages of the game your homeworld has 100%, and your other star systems have 90%. Currently your morale cannot exceed 100%. ![]()
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