![]() So, knowing a particular course’s layout can help to tilt things in the player’s favor. On the other hand, if the distance between first place and the rest of the racers is large enough, most items will not affect the leader. While it’s faithful to the original release, often times winning a race comes down to the luck of the pickup draw, and sometimes the game feels unfair in its treatment of the player when they’re winning. This form of difficulty is a double-edged sword. A 3 rd or even 2 nd place finish won’t cut it. ![]() For the main campaign, this means that progression can only occur when the player wins a race. Crash Team Racing Nitro-Fueled has brought along the same difficulty as in the original release. Games from two generations ago were tough. Everything may look more detailed, but it all feels the same as before. Drifting and boosting involves the same sort of awkward mechanics as in the original release, but it is relatively easy to get the hang of. ![]() Handling is different depending upon character, as opposed to karts. One thing that will be obvious to veterans of the series is that Crash Team Racing Nitro-Fueled hasn’t changed the core experience of the racing mechanics. ![]()
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